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WoW Chats As The Link Between Game Players

World of Warcraft is one of the most popular games of the 21st century. Although the first ideas of games, which would be based on the usage of Internet technologies, were presented much earlier, the game itself was presented in 2004. It was a significant date, because people were eager to play the brand new role-playing game, which would be based on the Internet. The genre of MMORPG, which was represented by the World of Warcraft and its creators, was created on the basis of traditional role-playing game. Actually, two genres are absolutely similar, excluding the basis. Thus, the genre of role-playing game appeared in 1994 and was the first genre of computer games, which could be played hours, days and weeks long. People liked the genre and the first game belonging to it from the very beginning, because they had never experienced anything like that before. Warcraft I became the first game to present the genre of RPG and it gained popularity due to the numerous fans, which were buying their CDs with the game and were playing Warcraft every time they had spare minute for this. Role-playing games became popular due to the Warcraft I and the work of Blizzard Entertainment – the company, which created Warcraft and presented the genre of role-playing game. The genre had been developed by numerous companies after its appearance, but nobody managed to duplicate the success of Warcraft and create the game that would bring the same or larger profit. When Blizzard understood that being their debut, Warcraft became the most successful computer game in the world, they made a decision to work on the continuation of the game. That was how Warcraft II and Warcraft III appeared in 1996 and 2002 respectively. People liked the continuation of Warcraft even more than Warcraft itself, because they had been waiting for it much longer than for the first chapter of Warcraft. The genre of role-playing game was based on the real life. People could do the same actions they did in their real lives and even more. They could kill mobs and do mining and many other things, which were impossible in reality.

The genre of MMORPG (massive multiplayer on-line role-playing game) became the logical continuation of RPG. Computer technologies, which had been developing rapidly during the last ten years, reached the top of their development and made it possible to create such game as World of Warcraft, which would use Internet as the way to connect people. WoW servers are situated in most countries of the globe and they are used to let people connect to the game and intercommunicate through the chats, which are the part of the game and can be used by anyone, who wants to play WoW and talk to people. WoW became the beginning of the new age in the history of computer games and the link between people from all countries of the globe.

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World Of Warcraft – The Greatest Product Of The 21st Century

Nowadays, computer games are the most popular way to kill the time and have fun among people of all ages. People understood that computer games were a perfect way to entertain themselves in the beginning of the last decade of the 20th century. It was the time, when people could not even imagine that such game as Warcraft I could ever come into being. They were playing primitive computer games, which were installed into their operating systems. Those games were everything people could want at that time, because computers were not available to all people all over the world. They were expensive and useless for home usage and people could not even dream of them. However, everything had changed by 1994. Computer technologies had been developing at the high speed. They were becoming more and more asked-for and popular among people of all ages. The appearance of Warcraft I was a long-awaited event, which was fated to become one of the most significant dates in the history of computer games. Warcraft I was a game, which was created to duplicate the real life. People could do a number of things, which could be done in the real life. Apart from this, Warcraft gave the opportunity to do things, which would be absolutely impossible in the real life. Thus, people could kill mobs, go mining, collect gold and other items, visit new territories, build cities, etc. Although being the first role-playing game in the history of computer games, Warcraft managed to gain unbelievable popularity. This popularity was growing rapidly, because people, who loved computer games and wanted to experience something new, bought their CDs with the game. Taking into account the fact that Internet just began to develop at that time, purchase of CDs was considered to be absolutely normal. So, millions of CDs were sold throughout the world and people enjoyed playing Warcraft. Unfortunately, unlike most modern games, Warcraft could only be played by up to ten people at the same time. Computers were usually connected into a local area network, so that people could play with their friends or neighbors. That was the brand new opportunity, which became popular among people of all ages immediately after its first implementation.

However, everything changed in 2004. That was the new stage in the history of computer games and the new stage in lives of all game players of the world. It was the time, when the first MMORPG was released. It was called the World of Warcraft and it became the most popular game, belonging to the most popular genre of the 21st century. The genre of MMORPG was fully based on the genre of RPG and maybe that was the main reason of its popularity.

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